About
Jojo
I design learning for people the system wasn't built for. Eighteen years designing curriculum, assessment and authentic learning in specialist education.

The short version
The best learning rarely begins with a worksheet. It begins with a problem worth solving.
For nearly two decades I've designed curriculum, assessment and learning experiences for young people whose needs don't fit neatly into standard education. That work has taught me to think in systems rather than lessons: understanding constraints, designing around them, and testing ideas in real classrooms.
My work combines curriculum architecture with design practice. I map qualifications into coherent learning journeys, create parallel pathways that allow pupils with different abilities to learn together, and build partnerships beyond the classroom so learning has purpose beyond assessment.
My work spans education, digital media and visual communication, but the approach is always the same: understand the problem, design the system and refine it through collaboration.
I'm happiest when I'm solving problems that don't have an obvious answer. Education happens to be where I've spent most of my time in the last eighteen years, but the thing that drives me has always been the design challenge itself.
How I work
01
Start with the problem
Every project starts by understanding the real problem. Before designing solutions, I identify who is affected, why existing approaches aren't working and what success should look like.
02
Design with people, not for them
Work alongside learners, colleagues, community partners and subject specialists. The best solutions come from shared knowledge, not assumptions.
03
Design within constraints
Good design works because of its constraints, not despite them. Qualifications, budgets, staffing, time and learner needs all shape the solution from the beginning.
04
Design the complete experience
Learning works best when curriculum, assessment, resources and delivery are designed together. The goal is a coherent system, not a collection of disconnected lessons.
05
Test and refine
Good design evolves. The first version is rarely the final one. I test ideas in real settings, learn from feedback and refine them until they work reliably for the people who use them.
06
Measure what changed
Success isn't measured by how much was produced; it's measured by what changed. Every project looks for evidence that the design improved learning, engagement or outcomes.
What I bring
Curriculum design
Designing coherent learning journeys from initial concept through to delivery and evaluation.
Qualification mapping
Translating qualification requirements into practical learning pathways that remain meaningful for learners.
Authentic assessment
Designing assessment that captures real performance through meaningful activities, rather than relying solely on traditional testing.
Partnership development
Building partnerships with community organisations to create learning experiences that couldn't exist inside a classroom alone.
Accessible materials
Designing learning experiences, resources and assessments that remain accessible without losing challenge.
Visual communication
Using illustration, design and storytelling to communicate complex ideas clearly.
AI-assisted design
Using AI as a design partner to prototype ideas, accelerate content creation and explore new approaches while maintaining editorial oversight.
Reading and literacy
Designing reading pathways and comprehension resources that build confidence, independence and transferable literacy skills.
Behaviour-informed design
Designing environments that reduce barriers before behaviour becomes a problem.
Project management
Leading learning projects from initial planning through delivery, evaluation and continuous improvement.